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MAZE BOMBER
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Devlog
MAZE BOMBER at Mojo
July 01, 2022
by
F-O-N-S-E-C-A
MAZE BOMBER was tested at Mojo. People reacted positively to the game, had fun playing it and enjoyed the experience!...
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Maze Bomber #6 Post - Joao
June 30, 2022
by
swNotJoao
MOJO worked out really well. The people came to play our game and it was really fun seeing other people having fun. Players gave helpful feedback that will enable us to bring the game to another level...
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Single player mode is almost ready!
June 24, 2022
by
F-O-N-S-E-C-A
We are carefully performing the final tests to the Single player mode, in which you will be able to play against an NPC...
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Maze Bomber #5 Post - Joao
June 24, 2022
by
swNotJoao
Multiplayer is finished and working! This weekend before MOJO will be very important to make the final tweaks. See you soon!...
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Single Player has different modes
June 17, 2022
by
F-O-N-S-E-C-A
We are testing several algorithms for the single player NPC and we expect them to be available by the end of this week!...
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Game Development: Update #4
June 17, 2022
by
Miguel Keim
#Maze Bomber, #Game Design, #Update
This week was focused mostly on the singleplayer feature, with some planning for next week. Due to Covid, any other plans were slowed down a bit. But stay tuned for next week, where the final tweeks w...
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Maze Bomber #4 Post - Joao
June 17, 2022
by
swNotJoao
Hi there Maze Bomber follower! This week we have been a little bit drained by the development of the single player feature. The week that follows is going to be the most important one, we will put a l...
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Game Development: Update #3
June 10, 2022
by
Miguel Keim
#Update, #Maze Bomber, #Game Design
This week we've pumped out two new character models, and have been working on fine tuning the multiplayer further in order for the main gameplay mood to be fully operational. An AI is also being enhan...
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Maze Bomber #3 Post - Joao
June 10, 2022
by
swNotJoao
This week we worked around the multiplayer and singleplayer and began designing more player skins. Maybe this game is about animals and mother nature against bots and AI, who knows... stay tuned...
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Single player in progress
June 10, 2022
by
F-O-N-S-E-C-A
Don't have anyone to play with? Don't worry, you can try to beat a robot! Our single player is currently being developed and we already have the art...
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HUDs are functional!
June 04, 2022
by
F-O-N-S-E-C-A
This week we developed the HUDs to show the player how many bombs they have...
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Game Development: Update #2
June 03, 2022
by
Miguel Keim
#Game Design, #Update, #Maze Bomber
This week, we've advanced further on the online multiplayer feature, to the point where most of the game elements are now synchronized between players (map, players, etc). We've done some work in orde...
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Maze Bomber #2 Post
June 01, 2022
by
swNotJoao
In this week i'll update you on Multiplayer online. Syncronizing a game and it's elements in order for the players, that are connected via network using separate displays and computers is what is bein...
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Game Development: Update #1
May 28, 2022
by
Miguel Keim
#Maze Bomber, #Update
Before getting started on the update for our first reported week, we should clarify that Maze Bomber is already fully functional locally, with the random maps properly generated, the bombs and power-u...
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New types of bombs!
May 26, 2022
by
F-O-N-S-E-C-A
1
#bomb, #c4, #landmine
In addition to our basic types of bombs (TNT and BigBomb), we added two new types of bombs: The C4, which is controlled by a remote and explodes when the player chooses The Land Mine, which after bein...
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Maze Bomber #1 Post
May 26, 2022
by
swNotJoao
The game development process is going at a good pace, so far. We have a working game and we are adding the proposed features and game modes. This week we worked on the multiplayer game mode, developed...
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